Overview
-=- Quests and Missions (By quest name)
-=- Quests and Missions (By NPC name)
-=- Named Spawn Overview
-=- Named All Info
Raid and Recover | The Assassination Game | Uncharted Territory | The Enemy of My Enemy - The Memory Remains - Into the Abyss - The Herald of Oratory
The Herald of Oratory
Walkthrough:
Defend Rallos Zek and Solusek Ro from the forces of Erillion, and kill the Herald of Oratory. 0/1 (Valley of Lunanyn)
- Say begin to start, this mission is like a game of tower defense, you have to put units down to defend the 2 gods from the enemy that will approach, you can talk to the quartermaster to find more on each unit, your goal is to not let the gods lose concentration (mobs get to them) as well as kill the Herald, you will first need to break the Heralds shield by placing units by it to destroy it, then you can kill the Herald.
The easiest path seems to be just to use archers, build up a solid base at the Gods, then have your tank aggro the Herald, then you need about 10 archers on the herald before you get a shield down emote, once you get this you should place more units around to kill the mobs that path close (they will hurt you if you're close enough to be hit), and burn the Herald
To get the archers you say 2 to the quartermaster, you place them by right clicking them in open areas, people in your group will count in the spots so make sure they are away. When mobs are killed they will drop a chest that you can loot for more tokens to buy more good place-able units, like other chests they can only be looted out of combat. To break the Heralds shield you must place the units really close to him if they arent showing attack animation they arent close enough, inside the Heralds aura you will also take damage. Once the shield is broken you may max burn it, it will gflux and put a curse counter debuff on someone, this should be cured or the person takes a big DD.
The Map below shows our basic set up:
= 2 Gods location
= Heralds location when he stops
= the approximate locations of our archers, you want them to extend further to kill the mobs that still path to the 2 gods, so your group doesnt die to their aura damage effects as they go to the 2 gods while you are fighting the herald
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Claim your reward from the chest the gods have given you. 0/1 (Valley of Lunanyn)
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Questions? Comments? Post them here! Original page - https://voa.eqresource.com/theheraldoforatory.php
- Giver: Zarbak
- Request Phrase: few
- Zone In Phrase: go
- Defend Rallos Zek and Solusek Ro from the forces of Erillion, and kill the Herald of Oratory. 0/1 (Valley of Lunanyn)
- Say begin to start, this mission is like a game of tower defense, you have to put units down to defend the 2 gods from the enemy that will approach, you can talk to the quartermaster to find more on each unit, your goal is to not let the gods lose concentration (mobs get to them) as well as kill the Herald, you will first need to break the Heralds shield by placing units by it to destroy it, then you can kill the Herald.
The easiest path seems to be just to use archers, build up a solid base at the Gods, then have your tank aggro the Herald, then you need about 10 archers on the herald before you get a shield down emote, once you get this you should place more units around to kill the mobs that path close (they will hurt you if you're close enough to be hit), and burn the Herald
To get the archers you say 2 to the quartermaster, you place them by right clicking them in open areas, people in your group will count in the spots so make sure they are away. When mobs are killed they will drop a chest that you can loot for more tokens to buy more good place-able units, like other chests they can only be looted out of combat. To break the Heralds shield you must place the units really close to him if they arent showing attack animation they arent close enough, inside the Heralds aura you will also take damage. Once the shield is broken you may max burn it, it will gflux and put a curse counter debuff on someone, this should be cured or the person takes a big DD.
The Map below shows our basic set up:
= 2 Gods location
= Heralds location when he stops
= the approximate locations of our archers, you want them to extend further to kill the mobs that still path to the 2 gods, so your group doesnt die to their aura damage effects as they go to the 2 gods while you are fighting the herald
- Claim your reward from the chest the gods have given you. 0/1 (Valley of Lunanyn)