Overview
-=- Quests and Missions (By quest name)
-=- Quests and Missions (By NPC name)
-=- Named Spawn Overview
-=- Named All Info
The First Pilgrimage - The Word of Anriella | The Word of Erion | The Word of Fal`Kaa | The Word of Melretia - Crisis of Faith - The Truth - The Growing Threat
The Growing Threat
Quest Giver: a shade
Requirements: 81 Skill Level in Alaran, The First Pilgrimage, The Word of Melretia, The Word of Anriella, The Word of Fal`Kaa, The Word of Erion, Crisis of Faith and The Truth
Request Phrase: Hail and go through text, final word should be 'resolve'
Zone In Phrase: ready
Time Limit: 6 Hours
Task Type: Group, 3 Minimum, 12 Maximum Players
Lockout: 6 Hours
Repeatable: Yes
Rewards
Achievements
- Pillars of Success
- You're Doing it Wrong
- Master of the Pillars
- Hero of the Pillars of Alra
- Alaran Hero (Group)
Chest Loot
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Task Steps:
- Let the devout shade know when you are 'ready' 0/1 (Pillars of Alra) More Info
- Speak with the shade 0/1 (Pillars of Alra) More Info
- Attempt to disrupt the Pillar of Light 0/1 (Pillars of Alra) More Info
- Attempt to disrupt the Pillar of the Arcane 0/1 (Pillars of Alra) More Info
- Attempt to disrupt the Pillar of the Black 0/1 (Pillars of Alra) More Info
- Attempt to disrupt the Pillar of Nature 0/1 (Pillars of Alra) More Info
- Battle against the combined spirit of the wards 0/1 (Pillars of Alra) More Info
- Claim your reward from the reliquary of the fallen 0/1 (Pillars of Alra) More Info
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Walkthrough:
Let the devout shade know when you are 'ready' 0/1 (Pillars of Alra)
- This will update as you say 'ready' and zone in
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Speak with the shade 0/1 (Pillars of Alra)
- Hail the shade and go through its text, to get into each pillar you must go to the proper side in the middle and it will port you in
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Attempt to disrupt the Pillar of Light 0/1 (Pillars of Alra)
- In the Pillar of Light you must exchange the infection dot on vulnerable boss by curing the corruption counter debuff near the vulnerable boss
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Attempt to disrupt the Pillar of the Arcane 0/1 (Pillars of Alra)
- In the Pillar of the Arcane, you must mez gargoyles to unlock hp on crystal and kill the crystal, it is possible to kill them though it is much harder
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Attempt to disrupt the Pillar of the Black 0/1 (Pillars of Alra)
- In the Pillar of the Black you kill adds at certain %'s on the boss, reborn is killed, impervious is kited
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Attempt to disrupt the Pillar of Nature 0/1 (Pillars of Alra)
- In the Pillar of Nature, you kill adds to make boss killable past 30%, cure the poison or disease that gives an emote and do not cure the other pair, or you get turned into a tree and silenced for 42 seconds
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Battle against the combined spirit of the wards 0/1 (Pillars of Alra)
- After you are ported back to center you have some time to med before last boss, kill it, depending on how you did in the 4 trials this bosses difficulty will vary, when it gets low a sentry stone will pop around the middle island, you need to keep your back to it or it will mana drain you
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Claim your reward from the reliquary of the fallen 0/1 (Pillars of Alra)
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Questions? Comments? Post them here! Original page - https://voa.eqresource.com/thegrowingthreat.php
- Giver: a shade
- Request Phrase: Hail and go through text, final word should be 'resolve'
- Zone In Phrase: ready
- Let the devout shade know when you are 'ready' 0/1 (Pillars of Alra)
- This will update as you say 'ready' and zone in
- Speak with the shade 0/1 (Pillars of Alra)
- Hail the shade and go through its text, to get into each pillar you must go to the proper side in the middle and it will port you in
- Attempt to disrupt the Pillar of Light 0/1 (Pillars of Alra)
- In the Pillar of Light you must exchange the infection dot on vulnerable boss by curing the corruption counter debuff near the vulnerable boss
- Attempt to disrupt the Pillar of the Arcane 0/1 (Pillars of Alra)
- In the Pillar of the Arcane, you must mez gargoyles to unlock hp on crystal and kill the crystal, it is possible to kill them though it is much harder
- Attempt to disrupt the Pillar of the Black 0/1 (Pillars of Alra)
- In the Pillar of the Black you kill adds at certain %'s on the boss, reborn is killed, impervious is kited
- Attempt to disrupt the Pillar of Nature 0/1 (Pillars of Alra)
- In the Pillar of Nature, you kill adds to make boss killable past 30%, cure the poison or disease that gives an emote and do not cure the other pair, or you get turned into a tree and silenced for 42 seconds
- Battle against the combined spirit of the wards 0/1 (Pillars of Alra)
- After you are ported back to center you have some time to med before last boss, kill it, depending on how you did in the 4 trials this bosses difficulty will vary, when it gets low a sentry stone will pop around the middle island, you need to keep your back to it or it will mana drain you
- Claim your reward from the reliquary of the fallen 0/1 (Pillars of Alra)